For all the mixed reviews it got, Quantum Break aimed to make use of Microsoft's original vision of the X1. Combining games with other forms of media. Originally there was going to be a television show that aired alongside Quantum Break, instead, they put it in-game between the chapters. You can opt to skip these, but they show an interesting view point, which is Monarch's side of the main story and the internal struggle going on there.
This is your typical Remedy game. That means it's not very long, but the story, visuals, sound, gameplay, controls.. All of it is top-tier. You play as Jack Joyce. A man who, through an accident, gains the ability to manipulate time in... Read All
For all the mixed reviews it got, Quantum Break aimed to make use of Microsoft's original vision of the X1. Combining games with other forms of media. Originally there was going to be a television show that aired alongside Quantum Break, instead, they put it in-game between the chapters. You can opt to skip these, but they show an interesting view point, which is Monarch's side of the main story and the internal struggle going on there.
This is your typical Remedy game. That means it's not very long, but the story, visuals, sound, gameplay, controls.. All of it is top-tier. You play as Jack Joyce. A man who, through an accident, gains the ability to manipulate time in small, isolated quantities. He uses his abilities to attempt to stop Monarch, the corporation responsible for time fracturing.
At the end of each chapter you will play a junction section, where you play as the head of Monarch, Paul Serene. The decisions you make as Serene, will alter how the rest of the game, and the TV show, play out. Remedy was able to score top-notch actors, including Sean Ashmore as Jack Joyce, Dominic Monaghan as Will Joyce and Aiden Gillian as Paul Serene.
If you're looking for a new single-player story-driven game, check out Quantum Break. You can pick it up on Windows 10 and Xbox One, if you own both copies, you can play the same save file on both platforms, so you can take it with you whenever you go without having to start a new game. That's a pretty cool feature, and it's another first that Quantum Break can be proud of. Not only did they incorporate the X1's original vision, but they were the pioneers in allowing cloud saves to sync to a PC copy of their game. A big kudos to Remedy for pulling it all off successfully.
Quantum Break is an interesting game that seems to be lauded by some and critically panned by others. It reminds me of older Phillips CDI games with live footage mixed with gameplay. QB seems to do that all better, but it's a kind of genre I haven't gotten into beyond the camp affinity I have for Sewer Shark or Plumbers Don't Wear Ties. And truth be told, I haven't played those games either but I sort of appreciate them and how they sit in the retro community.
I hadn't really heard much about this so I looked it up. After seeing the cast I'm disappointed that the show never happened!
This is something I'm not willing to gamble on at $60, but it looks intriguing enough to buy it when the price drops or there's a sale. Unfortunately, it's not on Steam (only the Microsoft store) so it's not as likely to get deep discounts as frequently.
That's true. but E3 and the Summer Sale are just around the corner, so keep your eye out! The show is embedded in the game, and happens at the end of each chapter. It changes slightly based on your decisions, which is pretty cool. Originally, the show (from my understanding) was going to happen based on the most popular outcomes of each chapter, which would have been pretty cool, but I like how they did it instead. You can steam them, or you can download a free 75GB episode pack, which includes all outcomes and choices so you can view them offline.
Metal Jesus is a retro game YouTuber I follow and he published a video some time ago I felt was really important to anyone looking at creating gameplay videos. He goes over all of the methods he uses to capture gameplay footage on old analog video port consoles, modern HDMI based consoles and PC's.
Metal Jesus is a retro game YouTuber I follow and he published a video some time ago I felt was really important to anyone looking at creating gameplay videos. He goes over all of the methods he uses to capture gameplay footage on old analog video port consoles, modern HDMI based consoles and PC's.
The first project from Ubisofters-gone-indie, Sloclap, Absolver is touted as being an online, melee-combat driven, action-RPG. Players take the role of a Prospect, vowing to follow the path of the Absolvers, an elite fighting corps, charged with maintaining stability in the world. "Monitored by the Guides, the new rulers of the fallen Adal Empire, players will wander these forsaken lands and encounter other Prospects online in order to learn their place in this world and eventually become Absolvers." Fight techniques Are accumulated in the form of cards, which you can arrange to the desired execution (build your own combos?). It sounds like these cards, as well as... Read All
The first project from Ubisofters-gone-indie, Sloclap, Absolver is touted as being an online, melee-combat driven, action-RPG. Players take the role of a Prospect, vowing to follow the path of the Absolvers, an elite fighting corps, charged with maintaining stability in the world. "Monitored by the Guides, the new rulers of the fallen Adal Empire, players will wander these forsaken lands and encounter other Prospects online in order to learn their place in this world and eventually become Absolvers." Fight techniques Are accumulated in the form of cards, which you can arrange to the desired execution (build your own combos?). It sounds like these cards, as well as armor and weapons, will be among the lootable items you'll be rewarded with along the way. Check out the link to the site below for more details.
I'm not very good at the 2D fighters, like Street Fighter, Tekken, what-have-you, but I have a better chance of surviving in 3D dueling games like Jedi Outcast (my favorite in this class), Zeno Clash, and most recently Blade Symphony. When I saw the trailer for Absolver, I thought it looked like a perfect mix between Blade Symphony and Zeno Clash (granted, Zeno Clash is first-person perspective, but Absolver evokes the same feeling, for me). While Blade Symphony is strictly an arena fighter, Zeno Clash offers exploration through detailed level environments while erecting boundaries when the fight starts. Absolver's environments, in that beautiful, stylized rendering, causes me to hope the game will be more free-roaming then it might actually be. While it sounds like there will be a modicum of exploration, fight might be kept to bounded areas (arenas?) in a similar way that Zeno Clash works. Very interested to follow Sloclap's progress with this one.
Couple things. First off, this game is really interesting. Devolver Digital is one of the best Indie publishers around and they keep finding these really cool games to publish. It's really pretty impressive. Secondly I like the idea of a different kind of brawler but i'm not entirely sure what kind of gameplay this would be. That said, I am also wondering in what way the online is required for the game? I guess maybe I just want to know a heck of a lot more
I wonder if anyone in the game can choose to take off the mask?
scrypt Supporter Post Author
wrote on 05/27/2016 at 04:03pm
It appears that the online requirement is for co-op gameplay, as well as the PvP stuff. Specifically how that's going to play out is an interesting question, indeed. Will it be like the Souls games, where you can invade other people's environment? Maybe more like Destiny, where you might find yourself in the same play space as another player? The copy on the site alludes to instances of questioning the intent of the players you meet. Will they be friend or foe? I'm with you, Jon. I want to see how deep they take it.
> It appears that the online requirement is for co-op gameplay, as well as the PvP stuff.
Ah, good to know. It seems to be heavily pointing to online, I wondered if that were a requirement or not. Either way, that's fine with me if the gameplay is solid.
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Doom modders are bringing back the gameplay, maps and guns from the new Doom to the... original 1993 version. I love these sorts of demakes and in this case it's a demake of a reboot to get back to the roots of the original which is now becoming the reboot.... or something. Regardless these kinds of projects make the amazing aspects of the mod community shine.
http://forum.zdoom.org/viewtopic.php?f=19&t=52164&sid=67e87677ed8187c5c703bb0b130bbf0e
Doom modders are bringing back the gameplay, maps and guns from the new Doom to the... original 1993 version. I love these sorts of demakes and in this case it's a demake of a reboot to get back to the roots of the original which is now becoming the reboot.... or something. Regardless these kinds of projects make the amazing aspects of the mod community shine.
I absolutely love that the Doom mod/wad community is still going. This just shows how timeless that game is. I need to fire it up again some time.
Azurephile Super Member
wrote on 05/26/2016 at 03:49am
Oh that reminds me! I found one of the secrets in the new Doom which is one of the old maps. Once you discover a small area of it, you can apparently play it in another mode. I haven't tried it out yet, I just know I found one of the many secrets. :)
jdodson Admin Post Author
wrote on 05/26/2016 at 05:45am
Yep, I believe you can unlock much of Doom and Doom 2 in the new game. I unlocked a Doom 2 level and was pretty stoked to try it.... until it kicked my ass. But it was still fun, I just don't remember it being that hard.
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Travis and I haven't been resting after we launched a new site revamp a couple weeks back and this evening we are launching a cool new top level feature called Giveaways. Giveaways are game contests that we will be running every now and again any registered Cheerful Ghost user can enter or run. If you see a game you want to win, click to join and you will be entered in the contest to be randomly selected to win!
It's also great in that anyone on the site can create a game giveaway for (mostly) and kind of digital game. If you have a few bundle keys or extra copies laying around your Steam inventory you can create a Giveaway contest! Giveaways work in conjunction with... Read All
Travis and I haven't been resting after we launched a new site revamp a couple weeks back and this evening we are launching a cool new top level feature called Giveaways. Giveaways are game contests that we will be running every now and again any registered Cheerful Ghost user can enter or run. If you see a game you want to win, click to join and you will be entered in the contest to be randomly selected to win!
It's also great in that anyone on the site can create a game giveaway for (mostly) and kind of digital game. If you have a few bundle keys or extra copies laying around your Steam inventory you can create a Giveaway contest! Giveaways work in conjunction with another new feature, which is game key gifting. Everyone has had(for a few months now) an option in your drop down menu to manage your game keys. This interface was created for you to add spare Steam, Humble, Origin, Uplay or Itch keys to gift to other Cheerful Ghost users. One nice aspect of key gifting here is that you can see when they opened it and if they haven't opened it in 4 days, you can take it back!
When you create a new Giveaway you can select one or many of the keys on your account for the Giveaway OR optionally select that the game is in your personal Steam inventory. When the Giveaway is over we randomly hand out keys to the winners OR if it's a Steam Inventory Giveaway we tell you the winners and you do the game gifting through Steam.
Cheerful Ghost has run some amazing game contests over the years starting with our Borderlands 2 giveaway through many now classic titles such as Terraria. I am looking forward to running lots of great Giveaways on the site and i'd also love to see yours too.
Travis and I are running two Giveaways right now so head over to the section, check them out and enter! I am running a contest for Sword & Sworcery and Travis is handing out a 3 copies of E.Y.E. Divine Cybermancy.
"Compilation of interviews / events in chronological order where Gabe Newell first talks about Half Life 2 Episode 3 then suddenly becomes silent about it. I tried to get the best possible quality from internet archives. Some of this footage is from websites that are now inactive. The GTTV ones from February 2008 and September 2009 were not reuploaded to this day."
You know, i'm going to be honest here in that I don't think Half-Life 3 is going to happen. Even if it does it would be best that we all sort of just let it go to help make peace with it taking even longer or it not happening at all. It's obviously taken much longer to make than Valve anticipated, which is a... Read All
"Compilation of interviews / events in chronological order where Gabe Newell first talks about Half Life 2 Episode 3 then suddenly becomes silent about it. I tried to get the best possible quality from internet archives. Some of this footage is from websites that are now inactive. The GTTV ones from February 2008 and September 2009 were not reuploaded to this day."
You know, i'm going to be honest here in that I don't think Half-Life 3 is going to happen. Even if it does it would be best that we all sort of just let it go to help make peace with it taking even longer or it not happening at all. It's obviously taken much longer to make than Valve anticipated, which is a story i'd love for them to talk about sometime. Don't get me wrong, i'd love a new Half-life game but it's been 10 years now and I think it's time to move on.
Valve, specifically, should make it policy to never talk about games they are releasing, until they hit gold (ready to produce). The novelty of "Valve-time" is dissipating. It doesn't take a company with the size and experience of Valve ten years to make a game. Half-Life 2: ep 3/Half-Life 3 will probably be a VR title at this point, or whatever the successor to VR will be. Everyone else is doing cool things, and releasing them. Maybe it was a sign that Portal tech came from outside the company?
jdodson Admin Post Author
wrote on 05/26/2016 at 02:38am
Yeah, it seems like they had a pretty open policy talking about upcoming games and then at some point you can see where it all changed. They are pretty lock and key about it all now, but it always wasn't such.
I think having an outside team can help at times for sure and I really liked that we got Portal and Portal 2. I'd love a Portal 3 but that might just be wishful thinking on my part.
1.3.1 might not be the largest Terraria patch but it does seem loaded with some interesting stuff like full controller support, more wires and now a companion cube pet. It's also pretty nice that it's easy to get from a Merchant instead of some intense mob farming.
1.3.1 might not be the largest Terraria patch but it does seem loaded with some interesting stuff like full controller support, more wires and now a companion cube pet. It's also pretty nice that it's easy to get from a Merchant instead of some intense mob farming.
Azurephile Super Member
wrote on 05/24/2016 at 04:43am
Interesting. It looks cool and has a cool death scream. Another thing I found interesting, that I didn't know about, was that there are mob-only activated pressure plates. That could come in handy. Honestly, I don't think this new update fits my kind of Terraria gaming. I'm not much of a builder. I imagine that Travis could probably make something really cool with these new tools. Who knows when it will be, but I'm still looking forward to another CG Terraria server. I think we should do it at least once more, if for nothing else than for completion of Expert Mode, which I don't hardly dare try alone.
Money is so plentiful these days, that doesn't seem too crazy anymore.
jdodson Admin Post Author
wrote on 07/15/2016 at 05:16am
Yeah, agreed. That's a couple higher level boss runs.
Azurephile Super Member
wrote on 07/15/2016 at 05:55am
Me and Vinny have been playing on a new Expert world for the last two days. I don't know exactly how much he has, but I think it's less than one platinum where as I have about just less than two platinum coins. We have defeated King Slime twice and we did finally beat the Eye of Cthulhu after I used TEdit to copy over the boss arenas from our last CG Expert World. Maybe I see the price of the new pet as expensive because we're still a bit early in the game. Five platinum coins just for a pet just seems a bit ridiculous.
jdodson Admin Post Author
wrote on 07/15/2016 at 06:52am
Early on it is really high priced for sure. But once you have one, you can carry it over to new worlds. I don't think it's cheating to start with a cosmetic pet or whatnot.
Azurephile Super Member
wrote on 07/15/2016 at 07:39am
Good point. Vinny knows how to cheat in Terraria and I basically told him "no cheating" in our playthrough. A cosmetic pet, sure that's fine, but everything else I'd like for us to obtain by playing. However, one could say we're "cheating" by using TShock and I've "cheated" by using TEdit to put in those arenas. After doing that, I thought about writing up a quick post about both of those programs. I know Travis is more familiar with them than I am, but I've found them both surprisingly easy to use!
Jack and Rich from PreviouslyRecorded released their Doom review and like much of their show, I love it. I also tried Doom today and I love that too and for only having played it a couple minutes I can say that it's one of the better shooters i've played in years. It's nice to see Doom go back to the good ol' days of a simple fast paced game.
Jack and Rich from PreviouslyRecorded released their Doom review and like much of their show, I love it. I also tried Doom today and I love that too and for only having played it a couple minutes I can say that it's one of the better shooters i've played in years. It's nice to see Doom go back to the good ol' days of a simple fast paced game.
Azurephile Super Member
wrote on 05/24/2016 at 04:32am
I think I'm going to jump on the bandwagon to Hell.....LOL
jdodson Admin Post Author
wrote on 05/24/2016 at 04:33am
The devil is impressed Greg!
Azurephile Super Member
wrote on 05/24/2016 at 04:47am
Well I'm impressed and that's why. At first I wasn't at all interested, I thought it looked like a bit too much gore for my taste. But, I watched one of my favorite YouTubers play and it looks awesome. There's a very interesting impression I'm getting from what I've seen and thinking of that translating into gameplay is exciting.
jdodson Admin Post Author
wrote on 05/24/2016 at 04:58am
Yeah, the gameplay is really exciting and... There is a lot of gore. TBH I was really surprised with the gore in Diablo 3 but it's not a huge deal now. I guess it's just another day desensitized to all good human emotions
Joking aside, let me know what you think of the game. It has the biggest download to date but looks great.
Yeah the DVD install helped my bandwidth cap a little but it was still a ton of data. Similarly to Fallout 4, it went really slowly from the DVD for some reason, but I let it because of the bandwidth cap my ISP has.
It's a really solid game. Doom 3 was good, I loved it even when people were complaining about it, but it didn't feel like Doom, it was survival horror for the most part, and it worked well. This is just straight up mayhem.
So I usually don't watch long video reviews of a game, especially if I've already played it. But this one was really good. I think they kinda liked the game. :D
Seriously though, this game is like what shooters would be like today if cover shooters and military shooters never took over. It takes some cues from Wolfenstein: The New Order, I think. I'm not saying that cover and military shooters are bad, I'm just saying this is better!
jdodson Admin Post Author
wrote on 05/24/2016 at 06:18pm
I think New Order set the stage for what iD games can be. Amazing shooter, challenging gameplay and a good story. Doom focuses more on it being a sort of anti-story while still having a driving and natural narrative.
Azurephile Super Member
wrote on 05/25/2016 at 04:24am
Oh Hell yeah! This game is sweet! I thought I'd suck at it, so I started off playing on the lowest difficulty level, but it didn't take me very long to decide to increase the difficult back to normal. I think we have our 2016 Game of the Year. Hahaha
jdodson Admin Post Author
wrote on 05/25/2016 at 05:13am
It's really good.
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By the time it was official Blizzard was releasing a new Hearthstone expansion I was excited as I thought the game was getting a bit stale. When Blizzard first talked about standard mode, I was interested and liked the constant rotation of cards entering and leaving the game. I was heartened when they said everyone was getting a free Câthun, some support minions and a few free packs. Like many I also had reservations as they were removing the Naxxramas expansion and Goblins VS Gnomes and placing them in Wild. As a huge Naxxramas fan this was painful but after finally playing Standard mode and the new Whispers of the Old Gods expansion I can firmly say this is the best... Read All
By the time it was official Blizzard was releasing a new Hearthstone expansion I was excited as I thought the game was getting a bit stale. When Blizzard first talked about standard mode, I was interested and liked the constant rotation of cards entering and leaving the game. I was heartened when they said everyone was getting a free Câthun, some support minions and a few free packs. Like many I also had reservations as they were removing the Naxxramas expansion and Goblins VS Gnomes and placing them in Wild. As a huge Naxxramas fan this was painful but after finally playing Standard mode and the new Whispers of the Old Gods expansion I can firmly say this is the best and most fun Hearthstone to date.
An Ever Changing Meta
One huge change in standard mode, according to Blizzard is the release of new cards in the form of 2 expansions and one adventure per year. This means that we will get a bunch of new cards to play with that should keep the game fresh and not feel too stale.
My first fear with the new Standard rotation was that free to play players would be in a hard spot due to so many new cards. But after doing a bit of math if we keep completing our dailies we should have enough gold to unlock the adventure tiers and buy plenty of packs.
One other part of Standard that makes it great is that older adventures and expansions rotate out to wild. This is nice as it allows the ability for Blizzard to experiment more with card design and also rotates out cards that you donât like playing against. Hated Dr Boom? Well I did and now I donât have to play against him in Standard. If you want to play with your old cards you can do so in Wild, but Standard offers a mode that significantly changes with each new year.
The Old Gods Mechanics Are Wicked Fun
Blizzard had itâs âOprah Momentâ when it gave everyone a free CâThun (âYou get a CâThun, you get a CâThun, everyone getâs a CâThun!â) and I think that was one of the best parts about the latest expansion. Giving everyone a great legendary is a solid choice because on day one of the expansion you can play with one of the coolest Old Gods. It also encourages players to open packs and try to find the numerous CâThun cards that increase his attack and play well with his mechanics. NâZoth is another amazing Old God that brings back all deathrattle minions you previously lost in the game making for some crazy game reversals when you play him. All the Old Gods cost 10 to play so the game could be over before that or be the game winning play depending on how things go.
Hearthstoneâs Future Looks Bright
A popular thought before launch was this expansion would slow the game down from itâs quick pace. Whereas the majority of decks I played at launch featured CâThun and by nature most of them are slower, lots of aggro decks have come to attention that have proven that in some cases, the pace isnât slowing.
Whispers of the Old Gods and the new game modes lay the road for a long and full life and that alone is the main part of this expansion. With all the dust I collected disenchanting the nerfed cards and dust from dupes I had enough to craft a very respectable set of cards I love playing with. Chief among the latest crafts are Sylvanas Windrunner, NâZoth, Twin Emperor and a ton of classic cards to round out my collection. After finally opening another 20 packs of classic cards I am now saving gold for the upcoming adventure. I am not sure when the next adventure will launch but iâll have enough gold to buy it when it does.
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Oh and I also hit ranked 11 today which is a fun first. Also, make sure to check back as I plan on doing some Hearthstone Dailies for Ghosts where I review some of my favorite cards and decks from the latest expansion.
Hotline Miami is a violently strange game about someone that gets phone calls from a person wanting you to commit massacres against the local Russian Mafia. The game is similar to early GTA games but differs in that you die more and everything is way more bloody. If you loved the game and want a special collectors edition version Devolver Digital has just launched something you might love. Not sure if i'll pick this up but it might look neat next to my Starcraft II Battlechests.
"HOTLINE MIAMI and HOTLINE MIAMI 2:WRONG NUMBER on DVD (you'll also get Steam codes for each game) along with a cassette tape containing highlights from the soundtrack, a pack of five Cameo... Read All
Hotline Miami is a violently strange game about someone that gets phone calls from a person wanting you to commit massacres against the local Russian Mafia. The game is similar to early GTA games but differs in that you die more and everything is way more bloody. If you loved the game and want a special collectors edition version Devolver Digital has just launched something you might love. Not sure if i'll pick this up but it might look neat next to my Starcraft II Battlechests.
"HOTLINE MIAMI and HOTLINE MIAMI 2:WRONG NUMBER on DVD (you'll also get Steam codes for each game) along with a cassette tape containing highlights from the soundtrack, a pack of five Cameo Cards, an art card and a 50 Blessings Stencil, presented in a presentation case."
Quantum Break is an interesting game that seems to be lauded by some and critically panned by others. It reminds me of older Phillips CDI games with live footage mixed with gameplay. QB seems to do that all better, but it's a kind of genre I haven't gotten into beyond the camp affinity I have for Sewer Shark or Plumbers Don't Wear Ties. And truth be told, I haven't played those games either but I sort of appreciate them and how they sit in the retro community.
Oh, meant to ask. How did you play QB? PC or XBone?
I actually played it on the X1. I didn't take advantage of the pre-order offer to get a free Win10 copy, due to my comp limitations.
I hadn't really heard much about this so I looked it up. After seeing the cast I'm disappointed that the show never happened!
This is something I'm not willing to gamble on at $60, but it looks intriguing enough to buy it when the price drops or there's a sale. Unfortunately, it's not on Steam (only the Microsoft store) so it's not as likely to get deep discounts as frequently.
That's true. but E3 and the Summer Sale are just around the corner, so keep your eye out! The show is embedded in the game, and happens at the end of each chapter. It changes slightly based on your decisions, which is pretty cool. Originally, the show (from my understanding) was going to happen based on the most popular outcomes of each chapter, which would have been pretty cool, but I like how they did it instead. You can steam them, or you can download a free 75GB episode pack, which includes all outcomes and choices so you can view them offline.
Do you need to have bought the game to download the episodes?
You shouldn't need to, no. Worst case, you can check them out on Youtube.
Awesome, thanks.