Divinity II is an RPG style of gameplay by modern standards. Third person rear-view, run around, open combat, etc. Original Sin (the most recent installment) plays...
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I was interested in Mighty No 9. I'm not anymore, but that's not because it's a platformer :D
That said, I still adore platformers and I really like some roguelikes. I don't think they're mutually exclusive. FTL didn't make me enjoy Shovel Knight any less.
Have you tried Rogue Legacy, Adam? It's a rogulike platformer. Might be right up your alley :).
I have not! I will have to look for it.
It's actually really good, and the music is snappy .
I like that you mentioned Duck Tales. I remember playing it when I was about 12. I enjoyed it. I haven't looked at the remastered version, but (since you remind me) I may. I enjoyed Mega Man back then, too. I do have the Legacy Collection on Steam, which at least looks so much better, but I've hardly played it. I was a big TMNT fan back then, too, and had that Gameboy game. I also enjoyed Super Mario, but the first SMB game on Gameboy was difficult, at least that's what I remember of it. My gaming was somewhat limited to a Commodore 128D and a Gameboy. My cousin, however, had a Gameboy, NES, and Sega Genesis. So, I always enjoyed visiting him and playing a variety of games with him. In fact, I strongly believe those moments are what I cherish most of my childhood memories.
At present, however, I'm really not interested in platform games. In recent years I've found Mario games to be much more frustrating than fun. I haven't tried Super Mario Maker, but my son has played it.
These days I think I'm more interested in games that feature an open world, exploration, RPG elements, crafting, and surviving. I am looking forward to the new Zelda game which seems to contain many of those elements.
Adam,
I think a more apt post title would be "PLATFORMING IS DEAD!"
Fun aside, I mostly agree with your opinion here. Like Travis I played Shovel Knight and it's very good. But it didn't hook me like it has with others. It's a good game, but playing the exact same level in hopes that, "this time I'll actually beat it" isn't as much fun to me these days.
Conversely I __love__ Risk of Rain, which is a rogue like platformer. Each play through is different and you can unlock new characters for some really fun and different abilities. It's more learning the game mechanics and strategies and less a bout memorizing a level.
Rogue Legacy is also pretty good and if you are interested they have a demo you can try.
Risk of Rain! Definitely Risk of Rain!
I second Risk of Rain. :)
I watched the Mark Hamill hour and loved it. He seems like such a down-to-earth and happy guy.
https://www.youtube.com/watch?v=XkAPmPDb_Ss
Then the Rebels panel was illuminating a bit, but mostly just fun to watch the creator and some of the cast speak with Warwick Davis. And Thrawn is coming back to canon!
https://www.youtube.com/watch?v=uWzTlJ-7PL0
Initial reaction: Free?! Wow well I guess there's no real need to question whether or not I should get into it. Honestly, I haven't been interested, but we'll see how that changes after I check it out. Part of that lack of interest stems from the fact that I don't have a smartphone. But, since it's now on PC and free, I suppose I can give it a look.
Thanks for letting us know it was available and basically how to get it. I expected it on Steam. I don't really mind having to install a Bethesda launcher for it because I really like Bethesda. I wonder what else they could possibly have on there that isn't on Steam.
So, it's a free game, but you can pay for it if you want more out of it? From what I've seen, it seems to be very popular and was also very successful as a mobile app, so again it seems as there's little reason to question whether or not it's a good game. I'll check it out and look forward to seeing what others have to say about it, too.
Oh and if you check out this site, you can find the link to download the launcher at the bottom: https://bethesda.net/#en/events/game/fallout-shelter-quests-and-pc-version-announced/2016/06/12/143
Sorry, I edited my comment before I saw your reply (which meant I deleted my comment to add the link I found and reposted).
Can you still get that stuff without paying?
Yeah, you can buy lunch boxes which give you random items, dwellers and pets. Nuka Cola bottles which make some stuff go faster and a starter pack that combines some stuff.
None of that is needed to play the game, but there if people want.
I think most of it, if not all of it but it's all random so it may or may not happen in your particular game.
Ok, I'm downloading the game. It seems the only other part of the launcher includes the Creation Kit for Fallout 4, which lets you create mods for that game. I don't see a friends list either, so right now it seems like a simple game launcher. I imagine they'll expand upon it later. Maybe the game will be available on Steam eventually.
Yeah I downloaded this on launch day, and totally meant to come post about it but I think I got distracted playing it :D
They've really added a ton of content to this game since the initial iOS launch, which is the last time I played it. As for scaling, it was already made to scale-- it played equally well on iPhone and iPad-- and it looks like everything is vector graphics so it's easy to just make it scale infinitely.
I am really bummed to have yet another launcher, especially for something so small. But a free game is a great way to get people using your launcher, so this is a good time for them to push it. I really hope they don't stop releasing stuff through Steam. I imagine at worst it'll be like uPlay where you can launch the uPlay instance through Steam. But still, it just seems so unnecessary.
OK So I counted-- I have...
Steam, obviously.
Origin, which is actually better than people give it credit for.
GOG Galaxy, which is entirely optional but nice to keep your games up to date.
Battle.net, for all my Blizzard needs.
Up to this point I'm fine with it honestly. But then there are more...
Uplay, which I don't think many people just use by itself. But in order to play most Ubisoft games available on Steam, they launch into a smaller version of Uplay. BUT you still have to have an account with them and you still have to have the full Uplay installed.
Epic Launcher, the only way to play the new Unreal Tournament and Shadow Complex Remastered. It also gives you access to the Unreal Engine if you're a developer.
And now, Bethesda.net launcher. If you've used mods through Fallout 4's menus (as in, not downloading them and installing them yourself) you already have an account, but this is yet another launcher to sit on your system and yet another attack vector for someone to steal your information if you don't want that account.
I have an account for Desura but haven't used it in ages, not since Humble stopped providing Desura keys. I never played a game there anyway, I just redeemed them there just in case.
So yeah, it's getting kinda ridiculous.
Another launcher?! Ugh. I was interested, until you mentioned that. I'm also of the "this is getting ridiculous" camp. I've got all of the ones you listed, Travis, plus a couple of indie game portals (one for Itch.io, and another that I can't remember the name of, and am too lazy to boot my PC to check).
I get it. Everyone wants to control their content and revenue stream. That's more than fair. I just wish there was a better way.
Game Jolt. That's the other one.
Don't let the launcher keep you from it. It's a fun game, and way better on PC for my tastes.
> It's a fun game, and way better on PC for my tastes.
I've been playing it on mobile to experience the new content, mostly because I have 24/7 access to my phone. If you aren't attached to a PC much, check it on mobile!
That said, the PC port is quite good too and worth a look if you can spare a minute.
So far, I like it. I haven't spent a whole lot of time playing it, but I think I'm enjoying it. Right now I'm waiting for one of my dwellers to give birth. I have what I think is a Legendary dweller, Harkness. That's all on my second vault. I started out with a different one and had a lot more going on. Eventually, I realized that you can merge rooms, so I decided to build a new vault and instead build using that game mechanic. So I have merged water rooms together on one level while my merged food rooms are on another. I have two power rooms merged together, but the third didn't merge because I upgraded the first two. So, hopefully when I upgrade the third room it will then merge.
It's kind of a slow, mostly relaxing game. It might be cool if you had some control of how fast time passes. I had an objective to send a dweller out, but it took me a while before I learned how to check on her (without and Overseer's office). When I did figure it out (the vault icon), she was dead, but luckily I got to revive her and now I'm waiting on her to get back to the vault. It kind of seems like time passes even when I have saved and closed the game. Often I find that when I return I have resources to collect.
I watched a few of these after the fact. The Two Worlds run was hilarious.
It was. My favorite part was when he jumped the fence. The speedrunner is a God.
I'm still interested in playing Mighty No. 9 and maybe picking it up in a steam sale or bundle. I wonder if they will make another one?
This is a great video, not just for the comparison between the non-Mega Man games and their spiritual predecessor, but also in showing some of the troublesome nuances with Kickstarter projects and games that are Early Access. While Mighty No. 9 seems to have elements of bait-and-switch (and suffering from it), 20XX is snowballing in a more positive direction. Jack's perspective of what Kickstarter is, and how supporting projects on that platform should be approached, is spot on. It doesn't excuse tricking people into giving you money, but I get the impression that too many people (i.e. backers) view Kickstarter as a sales portal, rather than an investment portal. Contrasting that, with Early Access games, especially on Steam, there are significant warnings about what you are getting, and how it will undoubtedly change over the course of development. During that time, though, you have a thing to play, and test, and submit feedback on. You're paying the devs to beta, or alpha, test their game.
I'm not a huge fan of Mega Man. I forgot which ones I played (probably the first two), though I remember enjoying them well enough. The idea of 20XX, with it's procedural levels and roguelike play, sounds more appealing than Mighty No. 9, but I'll wait until 20XX is more polished, or finished for that matter.
> I get the impression that too many people (i.e. backers) view Kickstarter as a sales portal, rather than an investment portal.
I'd say it's more like a pre-order system where you invest your money expecting the return to be the thing you put money into supporting. I know projects that simply drop a Kickstarter to handle an initial marketing push and it's not as much about money as it is about marketing and getting the word out.
That said, money is an important aspect of Kickstarter for sure, it's just that maybe more than it's a huge marketing tool and place to find an audience for your game.
...expecting the return to be the thing you put money into supporting.
That thing that you are supporting, though, could change drastically, or not get delivered (*9% of successful Kickstarter projects fail to deliver rewards) . That's the difference.
"We want everyone to understand exactly how Kickstarter works — that it’s not a store, and that amid creativity and innovation there is risk and failure." * https://www.kickstarter.com/fulfillment
I don't know. I don't see Kickstarter as a marketing tool, per se. In fact, it seems that projects that succeed have the bulk of their audience before coming to Kickstarter. Maybe it's the summation of a marketing push, but not the start of it. I'm sure you could use Kickstarter however you want, and people do, as you've said, but they are the outliers. The primary motivator for initiating a Kickstarter project is to get funds. That's the core of the service. If your main reason for being there is to build an audience, I think you might be using it wrong. There are probably more practical (and efficient) ways to do that than with a fundraiser (Facebook, mailing lists, etc.). Otherwise, you're kinda putting the cart before the horse.
Well, I don't support games on Kickstarter because more than half haven't shipped yet and some may not at all. Or way way later than anyone thought.
And I agree that the primary motive seems to be funding. That said, it's still a big way to get an audience you wouldn't have otherwise. The methods you mention work when you have people, but how do you go get them in the first place?
Its hard if your nobody and Kickstarter had lots of eyeballs to that helps a lot. The money more so.
I guess I should clarify, I don't back games or do early access at all anymore. I'd rather play the final thing.
The methods you mention work when you have people, but how do you go get them in the first place?
This might be subjective, but all the research I've done (I'm interested in potentially using Kickstarter for my own project) points to building awareness first through social media hubs, personal email campaigns (mailing lists), basic advertising, and so on. Campaign for your project first, then go to crowdfunding. You want people to know what you're about before asking them for money. Building toward a Kickstarter campaign months in advance gives your fans something to look forward to, and that anticipation can perpetuate interest in your project, so that, when the time comes, they have allocated funds and are prepared to invest. Exposing an audience to your project for the first time through Kickstarter, on the other hand, gives them a deadline to invest (While this was initially successful for Comcept with Mighty No. 9, it ultimately lead to buyers remorse with a lot of backers). They may stumble upon it half-way, at which point they only have 15 days or so to decide whether or not they want to support you. Then they start looking through other projects on Kickstarter to see if their money might be better invested on another project (one that is a little more polished, is closer to funding, etc). They have no preexisting interest in your thing, so they face little resistance when clicking over to another page. That's not to say that people won't find you and support you during the fundraising, but I think building steam to that end will yield a much more successful campaign.
> I think building steam to that end will yield a much more successful campaign.
I agree it does, but in starting from zero, unless you do something I haven't figured out, your starting follower levels are very small and that ticks up over time really slowly. If you find something that grows that more, let me know! Having a platform like Kickstarter can really increase that level considerably, at least in terms of Wick with Starship Rubicon and other Indie games around Portland. In most of the cases I know of they went from obscurity to an actual audience and i've had conversations with local developers that have said Kickstarter is more of a marketing platform than a funding one. That's all entirely subjective experience to be sure, but it's something.
That said, i've seen some very ineffective Kickstarter campaigns that didn't do well at all and starting with some kind of following really does help a lot.
I guess really my point is, in starting from zero, in most cases Kickstarter if effective will net you more of an audience you'd get otherwise due to things i've seen and heard from the local scene. Again, subjective experience but it seems useful.
Again, not saying funding isn't very important in most cases, just that the marketing part of Kickstarter and having it build your audience is huge.
The picture I've started to see is that the internet isn't a big homogeneous mess that you can just "market" to -- it seems like it's more of a big ol' venn diagram of different communities. Ignoring "viral" effects where people share it to different circles themselves, you yourself can push to reach one circle of people through kickstarter. If your project is small enough, that very well could be enough (e.g. my Rubicon campaign). Setting your sights higher requires you to reach more circles (through social media, forums, etc) or increase the percentage of people reached who end up backing (by making your project better: http://bit.ly/ryan_clark_design).
Scrypt, I think you're right in saying there are pros and cons to trying to build an audience before launch versus after. I like your breakdown of both.
Yeah, right good point.
That's a really interesting article, Wick. Thanks for sharing.
It's certainly nice to be able to read cautionary tales, without having to go through the process. I appreciate the input :).
Wow, Jon, I just saw this news and thought about reporting it here. You're good, man!
I don't know if I'll bite on this, but it does look interesting. There are some games listed that I'm interested in playing again, especially Dr. Mario and the Super Mario Bros. games. As for the Zelda games, I have those for the Gamecube, they came on a pre-order bonus disc I got for Zelda: Wind Waker. I haven't tried playing any of these games on the Virtual Console. Still, it seems interesting. I guess I'll just wait and see. I don't like the idea that these are the only games that the system will play, but I do like the idea that it will connect to your TV with an HDMI cable.
Here's the article I found:
http://www.gamespot.com/articles/nintendos-nes-returning-with-mini-version-includes/1100-6441801/
I'm torn on this. I like the idea of it but at the same time I currently have two NES consoles hooked up, and I already own most of these games.
At the same time, I still kinda want it. For one, the cool factor. For two, those old consoles won't last forever.
I wonder if sometimes when you boot up the games they'll randomly blink blue/black to simulate the experience of the real deal? :D
I'm pretty sure this is metaphorically already under my Christmas tree. I showed it to my wife yesterday and she seemed pretty excited about it too :)
Such a great lineup of games, too. With HDMI connectivity built in, this is very appealing. I love that it's priced the same as a standard new game. You could get the new Call of Duty, or a nice collection of gaming history!
At first I was down for this, then I went through the list and saw that all but two of the games are already on the Wii U virtual console. The two that aren't are available on the wii virtual console. Given that, I think I will hold off, unless this can do something that virtual console can't.
They are available there but they cost more if you buy them that way. This is a pretty good discount with the addition of a system included.
Here are some extra details if you're interested, including that it has no Internet connectivity, no external storage, no additional games (other than the ones listed), and the drive bay does not open. It also begs the question of whether or not we'll see a similar product for the SNES and N64.
http://www.gamespot.com/articles/nintendo-nes-mini-cant-connect-to-internet-wont-ge/1100-6441840/
Yeah... that's all true but people will still figure out how to hack it and put more stuff on it.
I imagine there's a small computer in there comparable to the raspberry pi, but definitely not compatible with it, that runs an emulator with the same kinds of roms we have been using for years.
And sure, there'll be encryption on them, but we're talking about nerds here. Someone will find a way around it and figure out how to get more stuff on it.
I half expect a kind of gray-market situation like the R4 and CycloDS for the Nintendo DS, where you can buy something and with a little modification, maybe soldering, play whatever you want on it.
Travis: I hope so.
Greg: SNES and 64 remakes? I'd love that.
A pocket SNES with 30+ games on it, similar to this device?! Yes, please!
I have this on Steam, and I was really interested to play, but I was having issues with performance. I did recently upgrade RAM, though, so maybe now is a good time to give it another go. Thanks for the reminder!
You got it, scrypt!
Yeah, still not playable for me. It's weird. The "detected" settings put me at Ultra, and I more than meet the recommended specs for the game. The frame rate is just unbearably slow, no matter what I put my settings at. Trying to look around for solutions...
Well, I guess I'll have to wait until I upgrade parts of my system? I don't know. I was a Kickstarter backer, but by the time I got around to playing the game, it was month's after release and I just got frustrated with trying to make it work. Maybe I'll pick it up on PS4 when it goes on deep sale someday? Really would like to play :)
It's worth it! Keep your eyes on that sale price! I would check game-debate.com. They usually have really accurate readings/specs.
Cool. Thanks for the heads up :).