Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).
... Read All
Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).
Today Blizzard dropped a new Hearthstone update that added a cool new Shaman hero, Morgl The Oracle. Morgl is available to earn in game if you refer a friend to Hearthsone and they make it to level 20. After you earn Morgl and have more friends sign up you can get a free pack for four more friends.
It's a cool new system and the new hero looks really fun so if you have been thinking about trying Hearthstone hit the link below and you will get an extra free pack when you sign up!
... Read All
Today Blizzard dropped a new Hearthstone update that added a cool new Shaman hero, Morgl The Oracle. Morgl is available to earn in game if you refer a friend to Hearthsone and they make it to level 20. After you earn Morgl and have more friends sign up you can get a free pack for four more friends.
It's a cool new system and the new hero looks really fun so if you have been thinking about trying Hearthstone hit the link below and you will get an extra free pack when you sign up!
If you're like me you play Hearthstone but are free to play or don't spend much therefore you don't have every card. This means you need to work within a constrained gold(what you earn from dailies) and dust budget. This isn't too bad, but at times can seem like you don't have options to play with fun decks but recently I've found two decks that are really good and can be created fairly easily. The first decknis called "Disneyland Warrior" and is featured in the Kripparian video above. It's essentially a Zoo deck that only contains Warrior commons. Like many Zoo decks, this decks works becase you can keep pumping out cheap minions on curve to win. It's one of the only... Read All
If you're like me you play Hearthstone but are free to play or don't spend much therefore you don't have every card. This means you need to work within a constrained gold(what you earn from dailies) and dust budget. This isn't too bad, but at times can seem like you don't have options to play with fun decks but recently I've found two decks that are really good and can be created fairly easily. The first decknis called "Disneyland Warrior" and is featured in the Kripparian video above. It's essentially a Zoo deck that only contains Warrior commons. Like many Zoo decks, this decks works becase you can keep pumping out cheap minions on curve to win. It's one of the only decks that runs Gurubashi Berserker which can get huge if you play things right.
You can watch the video above for the decklist and see the one on Hearthpwn below.
The second deck is Pirate Warrior, a deck i've mentioned before but want to highlight again because it's not hard to make and swashbuckling fun. You can swap out Reckless Rocketeer for Leeroy Jekins and Sylvanis Windrunner or another Arathi Weaponsmith for Captain Greenskin. The pirate synergy makes for some crazy turns and huge weapons that love to go face. Hearthstone streamer Trump has a series on him creating a free to play account and trying to make Legendary with a Pirate deck very similar to this one so if you are also interested in how to make the deck work and do it free to play, you can start the series with the YouTube link below and continue on until you learn the basics of the deck and how to build it.
I'm sure you've all heard about Pokémon Go by now. It's the mobile game that has you going out into the world to find Pokémon.
It's pretty fun. At it's heart, it's mostly all about catching them all, less about the RPG elements of the main games of the series. If you like geocaching, this is right up your alley, it's just Pokémon you're finding instead of muddy containers. If you played Ingress you'll feel right at home. It's made by the same developers, Niantic, and all the points of interest in Pokémon Go are the same. They already had all this map data, so why recreate it right?
I managed to get up to level 6 without even leaving my apartment. This area is But alas,... Read All
I'm sure you've all heard about Pokémon Go by now. It's the mobile game that has you going out into the world to find Pokémon.
It's pretty fun. At it's heart, it's mostly all about catching them all, less about the RPG elements of the main games of the series. If you like geocaching, this is right up your alley, it's just Pokémon you're finding instead of muddy containers. If you played Ingress you'll feel right at home. It's made by the same developers, Niantic, and all the points of interest in Pokémon Go are the same. They already had all this map data, so why recreate it right?
I managed to get up to level 6 without even leaving my apartment. This area is But alas, I ran out of Pokéballs. To get more, you either have to pay for coins to buy more, or go out to Pokéstops. As it turns out, I needed to run some errands today so I decided to add some stops to my trip.
Now, the title of my post was not about how fun the game is, it's about how important it is. And this is where the importance comes in.
I noticed the mall next to the store I was in had three Pokéstops and someone had used a lure to get rare Pokémon to come around. There was a little lounge area in the mall where you could reach two stops and the lure, and there were thirty people or so all gathered around chatting and getting items. Pokéstops reset every few minutes, so between resets people would walk around the mall, getting in steps to help hatch their Pokémon eggs (incubators require you to walk a certain distance to hatch eggs).
Even discounting this experience, I saw dozens of people walking around with their phones out, talking with people. A friend of mine has even made some new friends by running into groups of people playing.
So, this is important for two reasons:
First, ARGs like this have never caught on to this extent. There were a lot of Ingress players, but this is orders of magnitude higher. This seems to be the game where ARGs become an established genre.
Second, this finally fulfills the Pokémon Company's goal. For years, each new game has gotten more and more social, and more and more active. There was a step counter for one game set that let you level up your Pokémon by walking around (or attaching the step counter to your dog's collar). Finally, a Pokémon game is bringing together massive groups of people and getting people active.
I'd encourage anyone with a smartphone or tablet to check this out. Smartphones would be worlds better, because you really need a data connection for it, and unless your tablet has mobile data, the areas you can play are very limited.
And even if you haven't played Pokémon games in the past, don't let that stop you. This really requires no experience with previous games, and doesn't even play like previous games.
The social stimulation of Pokemon Go is one of the most interesting things about it. The gyms that I've come across, so far, have all been at restaurants, malls, and even the local YMCA, all places obviously designed for mingling with friends. As you say, Travis, they're now, all of a sudden, places for spontaneous nerd hangouts. It seems that competition, even though it's there, is largely downplayed, which seems like a good thing.
I haven't done any official mingling, yet. Most of my hunting is on my daily routes. One of the cooler features, is the window in the bottom right of the map screen, which shows what Pokemon are near you at the time. If you haven't discovered one of those, it will show up as a greyed out silhouette. I recognized one of those silhouettes as a Bulbasaur. Of course, this was at 11pm, and all I was intending to do in the game at that point was go through my backpack and transfer unwanted multiples to the Professor. I really wanted that Bulbasaur. I got up, got in my car, and drove around the neighborhood until I found him. It took a few attempts to finally catch him, but I'm really glad I did, otherwise I probably wouldn't have slept that night.
I completely agree. I can't believe how many people I'm seeing walking around, hunting Pokemon. I've never played a Pokemon game before, but last week when I heard the term "augmented reality," I had to check it out (I downloaded it on Wednesday, when it was only available in Australia and New Zealand, so I take pride in everyone following my lead)
It took a couple days to figure out exactly what to do, but I'm learning as I go. It's been a lot of fun to hang out with friends and all collect together.
And it looks like the Westboro Baptist Church is getting trolled through PG, so that's awesome :)
I see kids in my area out collecting Pokemon and some adults too. One kid was really into it and that was really nice to see. It hasn't caught me yet, but from your description I really want to head out and try it when I get some time.
Travis Admin Post Author
wrote on 07/12/2016 at 05:11pm
Here's the thing-- I estimate I've seen about 130-150 people playing it, and that's not an exaggeration. But I've only seen one or two kids. That kinda surprised me.
I know (assume) a lot of kids these days have smartphones, but I don't know how many parents would allow traipsing about the countryside, bumping into strangers who could possibly suggest going "on an adventure together." Of course, when I think kids, I'm thinking pre-teen.
Azurephile Super Member
wrote on 07/15/2016 at 07:52am
My son and I are big fans of Pokemon, but since we don't have smartphones, we haven't jumped into the latest Pokemon Go craze. However, I did find an interesting article about what our Presidential candidates think about it. The Hillary Clinton camp is actually going to host an event.
Yeah, I personally find it fascinating how the internet is reacting to Pokemon Go. If you haven't already heard, the three teams are Team Instinct (yellow), Team Valor (red), and Team Mystic (blue). Since the game is divided into teams, people online are taking it to some serious measures.
Someone wrote "Team Mystic" to deface a sign. You can see it (and the awesome people who cleaned it up) here: http://imgur.com/gallery/pXrYz
It's also interesting to see that Nintendo's stocks went up, what, $7.5 billion?
Overall I'm very glad that Pokemon go has inspired so many to get out of the house and meet people and have fun.
The Floppotron is an impressive creation built from hacked floppy drives and other old PC hardware to create musical tones and then made to work together to recreate the Star Wars main theme.
Can General Solo get these people a medal?
"How does it work? The principle is simple. Every device with an electric motor is able to generate a sound. Scanners and floppy drives use stepper motors to move the head with sensors which scans the image or performs read/write operations on a magnetic disk. The sound generated by a motor depends on driving speed. The higher the frequency, the greater the pitch. Hard disks use a magnet and a coil to tilt the head. When voltage is... Read All
The Floppotron is an impressive creation built from hacked floppy drives and other old PC hardware to create musical tones and then made to work together to recreate the Star Wars main theme.
Can General Solo get these people a medal?
"How does it work? The principle is simple. Every device with an electric motor is able to generate a sound. Scanners and floppy drives use stepper motors to move the head with sensors which scans the image or performs read/write operations on a magnetic disk. The sound generated by a motor depends on driving speed. The higher the frequency, the greater the pitch. Hard disks use a magnet and a coil to tilt the head. When voltage is supplied for long enough, the head speeds up and hits the bound making the „drum hit” sound. The disk head coil can also be used as a speaker to play tones or even music, but… that would be too easy and too obvious.
Every column of 8 floppy drives is connected to one 8-channel controller built on ATMega16 microcontroller. One controller acts as one voice with envelope simulation – the higher the volume, the more drives are playing. This allows to make ADSR-like shape and simulate a musical instrument, like a piano (exponential decay) or string instrument (sine, vibrato). "
Azurephile Super Member
wrote on 07/10/2016 at 04:34am
Pretty cool! I recall watching some videos like this on YouTube of Star Wars and other songs.
Polygon has a really great article that covers the history of the infamous Blizzard game StarCraft: Ghost. Ghost was a game that was aimed at consoles and featured stealth gameplay starring the Ghost character Nova. I remember hearing quite a big of buzz about the game and as with many upcoming Blizzard games, I was really interested in playing it. Eventually Blizzard stopped talking about the game entirely and then we found out the game wasn't in active development but never properly cancelled. Up until now we didn't know much as to why the game was scrapped but Polygon has a very well written article that covers the story of Ghost from conception to it changing... Read All
Polygon has a really great article that covers the history of the infamous Blizzard game StarCraft: Ghost. Ghost was a game that was aimed at consoles and featured stealth gameplay starring the Ghost character Nova. I remember hearing quite a big of buzz about the game and as with many upcoming Blizzard games, I was really interested in playing it. Eventually Blizzard stopped talking about the game entirely and then we found out the game wasn't in active development but never properly cancelled. Up until now we didn't know much as to why the game was scrapped but Polygon has a very well written article that covers the story of Ghost from conception to it changing hands to an entirely new team.
"The story of StarCraft: Ghost is a complicated one that spans two development studios, a buyout by Blizzard and declarations that, even though no work was being done on the game, it was never technically canceled. Polygon recently spoke with nine developers involved to look back at the project.
"StarCraft: Ghost was in the wrong place at the wrong time," says James Goddard, a fighting game veteran who worked on Ghost for years. "
Recently Mighty No. 9 launched to very mixed reviews. Some Kickstarter backers didn't get the correct game codes for the platforms they pledged to and many more experienced some unfortunate game glitches at launch. In one of his latest videos, Cygnus Destroyer runs Mighty No. 9 through the Innocent and Proven Guilty courtroom and I found his verdict fair. As a fan of the original Mega Man series I had high hopes for Mighty No. 9 but I had mixed feelings about picking it up until I saw this video.
Recently Mighty No. 9 launched to very mixed reviews. Some Kickstarter backers didn't get the correct game codes for the platforms they pledged to and many more experienced some unfortunate game glitches at launch. In one of his latest videos, Cygnus Destroyer runs Mighty No. 9 through the Innocent and Proven Guilty courtroom and I found his verdict fair. As a fan of the original Mega Man series I had high hopes for Mighty No. 9 but I had mixed feelings about picking it up until I saw this video.
Chucklefish is finally releasing Starbound 1.0 coming July 22nd. After making a huge early access splash, Chucklefish hit a few snags with some pretty large delays and as such garnered some community backlash. I am happy to see the game finally hit this milestone and as such am really eager to play it in it's final form.
"In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.
After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!
While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we... Read All
Chucklefish is finally releasing Starbound 1.0 coming July 22nd. After making a huge early access splash, Chucklefish hit a few snags with some pretty large delays and as such garnered some community backlash. I am happy to see the game finally hit this milestone and as such am really eager to play it in it's final form.
"In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.
After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!
While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.
Thanks again for all your support over the years! You’ve stuck with us, and it means so much."
I played through so many versions of it that it feels more like Starbound 13.0.... but there hasn't been a new stable in a loooong time, so I'm looking forward to it again
jdodson Admin Post Author
wrote on 07/10/2016 at 03:41am
I played it quite a bit at launch and then checked it out one or two times after that. It always got better but it didn't seem to hit the level of greatness I expected it to. Since then lots has happened to the base game and I am really looking forward to checking it out and seeing how the base game works with the new story mode and quests.
Azurephile Super Member
wrote on 07/10/2016 at 04:32am
I've played it a few times. The first time wasn't too impressive as there wasn't much to do, but it got better. I ran into some bugs, too. Now I'm itching to play again. It's very tempting, but I'm afraid if I do then I won't be as excited about 1.0 by the time the 22nd rolls around. Recently, I decided to check up on Starbound's news and that's when I found out about the 1.0 date. Initially my favorite race to play was the Avians, but then I played some Novakids and enjoyed them, too. I'm interested in finding out what's changed since I last played. I imagine, at least, there's a lot more quests now. I don't know if I played it after they introduced pets though.
Azurephile Super Member
wrote on 07/21/2016 at 10:44pm
jdodson Admin Post Author
wrote on 07/22/2016 at 03:55pm
Wow. It's launching today. I hope it's really fun.
Azurephile Super Member
wrote on 07/22/2016 at 06:14pm
Launched! I played for a bit, it definitely seems different right from the start. There never was a story or an intro mission when I played before. A lot has changed since I last played. I watched the trailer, too, and it looks like a whole lot has been added. I'm glad the wait is over. There's probably more to come in the years ahead, too.
In the tweet that ground many gears, Pete Hines today revealed that Nuka World would be the last expansion for Fallout 4. People on Twitter are responding as you'd expect, feeling ripped off by the hefty price tag of the season pass (unless you bought it before the price was increased), which only provides 2 or 3 expansions (depending on how you look at it) and a few pieces of mostly settlement-building add-ons.
I, unfortunately, must agree.
Based on what we've seen in the past, Bethesda games usually get way more content than this for way less money. I thoroughly enjoy the settlement system and love building things, but it doesn't replace the value of expansions for... Read All
In the tweet that ground many gears, Pete Hines today revealed that Nuka World would be the last expansion for Fallout 4. People on Twitter are responding as you'd expect, feeling ripped off by the hefty price tag of the season pass (unless you bought it before the price was increased), which only provides 2 or 3 expansions (depending on how you look at it) and a few pieces of mostly settlement-building add-ons.
I, unfortunately, must agree.
Based on what we've seen in the past, Bethesda games usually get way more content than this for way less money. I thoroughly enjoy the settlement system and love building things, but it doesn't replace the value of expansions for me. Far Harbor was fantastic, probably better than the base game itself, and hopefully Nuka World will be amazing too. But other than that we have very little in terms of content, and a lot of items that expand on settlement building.
So I'm really glad I got the pass at $30. I feel like I definitely got my money's worth. $50? Not so sure.
Didn't they say that they had other DLC they were going to launch outside the planned DLC and that's why they were charging $50?
I can see why people would be pissed. They basically said "GET THIS AT $30 BECAUSE IT'S GETTING MORE EXPENSIVE BECAUSE OF THE MAD STUFF WE ARE ADDING IN!"
If they are stopping here, I can see why people may be a bit upset.
Ok so they did add 3 more DLC packs but I don't know of all that was worth $60. Certainly glad I got it for $30, that seems better to me.
Azurephile Super Member
wrote on 07/06/2016 at 04:05pm
That's a bummer. Fallout 3 and New Vegas got more major DLC packs. Oblivion and Skyrim did, too. Fallout 4 has one big one, one medium or small one, and a few other little ones. I'm not sure where Nuka World is going to fit in, but to me it seems like there's still much to be desired for the season pass. Maybe including all the DLC we know about, that's probably about half of what I had expected or hoped for.
Travis Admin Post Author
wrote on 07/06/2016 at 09:21pm
I was expecting one more push of one big one and two small ones like we have been getting.
Travis Admin Post Author
wrote on 07/07/2016 at 02:55am
Fallout 4's content is already more plentiful than Fallout 3's, and nearly on par with New Vegas, in terms of hours of fun to be had. If Nuka World is anywhere near the size of Far Harbor, it will totally blow it out of the park.
Also Greg-- Skyrim really didn't. Dragonborn was large, but not as large as Far Harbor, and Dawnguard was fairly short. Hearthfire was basically just building a house.
As for Oblivion, Shivering Isles was the big one, and Far Harbor is about on par with it. Knights of the Nine was interesting, but didn't add any new areas, just quests in the already present areas. The others were either horse armor (heh) or a single quest that opened up a new area for your home base.
So it seems Fallout 4 will definitely end up with the biggest amount of content in terms of hours spent and world size added on, BUT the question is still whether it's $50 worth. And now after reading that comparison, it may be.
Travis Admin Post Author
wrote on 07/07/2016 at 02:57am
Also I meant to add-- "Fallout 3 and New Vegas got more major DLC packs"
Those games didn't have ANY expansion-size packs like Far Harbor. They were all about 5 hours worth of content.
Still not sure I'd have paid $60 for it but more time, I suppose is better if hours per dollar is the ultimate judge of what makes something good. Like, Travis you played all the content does it feel worth $60?
Travis Admin Post Author
wrote on 07/07/2016 at 03:52am
I haven't played all the content yet, we're still missing two that have yet to release (Vault-Tec and Nuka World) which are the two I've looked forward to the most aside from Far Harbor, and I haven't messed with Contraptions yet. So half of them are still a mystery.
Also: It's not $60, it's $50, which isn't that much less but at least it's less.
I'll just say I'm not sure. At least not yet. I think Far Harbor is easily worth $25 on its own. The more-than-20 hours I spent on it were probably my favorite hours spent with the game. I keep comparing it to Shivering Isles, because it really feels like that (it's huge-- about the same size-- and more fun than the base game, like SI), and SI was $30 at launch. Automatron was really fun, definitely worth at least $5 (to bring the running total up to $30), and it's $10 outside the season pass. So if their initial idea for the season pass was just those two and Wasteland Workshop, I'd say those three were worth that price.
The bump to $50 came with new content, which it now seems was the second set of three and, unfortunately, no more after that. So, if those three feel like they're worth $20 I think it'll be worth it, ultimately.
So yeah, I think I've talked myself out of my initial displeasure, but the new DLC is still an unknown at this point. It may be a turd.
But hours per dollar isn't the ultimate judge of what makes something good. 200 hours of clicking a single button would suck. But for games like this, you expect the gameplay to be similar enough that you can use that as a major factor. When comparing it to older games in the series, you have the new areas and quests, and the new areas and quests in Far Harbor essentially equal that of all of Fallout 3's new areas and quests.
Still, the way the initial announcement was worded, it really seemed as though there would be more content coming throughout the year. I'm not saying it was dishonest, but it may have been unintentionally misleading.
Azurephile Super Member
wrote on 07/07/2016 at 04:30am
I bought the DLC on the $30 "get it now hype train" and if I had it to do over again I wouldn't have. Not that the value maybe isn't there at $30. I mean, maybe it is, but it's not for me as I haven't made a huge dent in the base game.
It's like boarding the early access hype train for a game. I've done that, had a bad time and have since disembarked.
I won't do this again with Bethesda DLC, if I finish the base game I'll get the DLC as its released and if I want to continue. Not based on some exclusive price or whatnot.
Travis Admin Post Author
wrote on 07/07/2016 at 01:40pm
Yeah for someone who isn't putting in the time for it, it's definitely not worth it. It seems like you might not get to the DLC until it's already dropped in price, as your love for the game was never as high as mine, and your schedule, now more than ever, doesn't allow for intense gaming sessions.
> as your love for the game was never as high as mine
I really dug the first part. But something about continuing didn't hook me. I really like it though. I absolutely devoured Fo3. I will keep playing this and I imagine i'll crack the DLC at some point, so it's not all bad. smile
Travis Admin Post Author
wrote on 07/07/2016 at 09:09pm
It may have been just a matter of timing. I'd fall out of love (heh, FALL OUT GEDDIT) with it too if I couldn't dedicate time to it. I have trouble going back into it after not playing for a while.
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After Diablo became a huge success on PC, Blizzard partnered with EA to port it to the original Playstation. This bit of retro knowledge wasn't something I was aware of until I saw RetroSnow's recent review of Playstation Diablo. From his review, the port seems to be very well done if not a bit dark in certain levels. It's nice to see Diablo III make a strong comeback on modern consoles and if you have a PS3, PS4, 360 or XBone I seriously recommend you download the Diablo III demo to see how well it plays.
After Diablo became a huge success on PC, Blizzard partnered with EA to port it to the original Playstation. This bit of retro knowledge wasn't something I was aware of until I saw RetroSnow's recent review of Playstation Diablo. From his review, the port seems to be very well done if not a bit dark in certain levels. It's nice to see Diablo III make a strong comeback on modern consoles and if you have a PS3, PS4, 360 or XBone I seriously recommend you download the Diablo III demo to see how well it plays.
I have Diablo III for PS4, and I almost hate to say it (almost), but I think I prefer it there than on PC. Of course, Diablo is much better suited for console play than some of their other games, but even then, they did an amazing job with the console builds (for the PS4, at least).
Azurephile Super Member
wrote on 07/05/2016 at 01:04am
I'm relatively a newb when it comes to Diablo, I didn't start playing until the third game. That said, I was surprised to hear familiar music and see Tristram in this video. I really enjoyed Diablo III, which makes it a tempting game to get on a console. I'm glad that it does well on there and that Scrypt amazingly says he thinks he prefers it on the PS4 instead of the PC. Wow!
Yeah they use some of the same themes throughout the series. The Tristram you see in this game is the destroyed Tristram thats a little outside of New Tristram in Diablo III. I *think* some events at the end of the first Diablo destroyed it, but it may have been something that happens off-screen between the first and second games. I honestly don't remember.
Yeah, the playstation version was pretty fun, but not quite as good as the pc... for Diablo 3, I really like the console version especially the local multiplayer and the dodge roll mechanic
jdodson Admin Post Author
wrote on 07/10/2016 at 04:10am
Yeah, up until loot 2.0 and Reaper of Souls on PC I thought the console game was __WAY__ better but then the PC got most of the updates exception the dodge roll. That said, the console port is pretty darn good and the ability to couch co-op is pretty awesome.
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