Fallout Shelter launched hours after Bethesda's Todd Howard took the stage at E3 2015. It was a bit of shock to see Bethesda launch it's first mobile game but they nailed it as it was one of the most popular mobile games of that year. Since it's launch it's received some updates but it's most recent 1.6 update may be the biggest to date. I've been playing the new version for the last few days and if you've been away from Fallout Shelter since its launch last year, you need to come back to the vault!
The PC Port Is Beautiful
To be honest I expected the PC port to be a bad. The game was designed for mobile and as with some games not designed with the PC in mind, they... Read All
Fallout Shelter launched hours after Bethesda's Todd Howard took the stage at E3 2015. It was a bit of shock to see Bethesda launch it's first mobile game but they nailed it as it was one of the most popular mobile games of that year. Since it's launch it's received some updates but it's most recent 1.6 update may be the biggest to date. I've been playing the new version for the last few days and if you've been away from Fallout Shelter since its launch last year, you need to come back to the vault!
The PC Port Is Beautiful
To be honest I expected the PC port to be a bad. The game was designed for mobile and as with some games not designed with the PC in mind, they don't always play well. That said Fallout Shelter on PC is great and the visuals look incredible on the big screen. If you have a 1080p or 4K display Fallout Shelter will look good as it seems the graphics were made with the ability to scale them. The tap controls translate well to mouse clicks and I only found a couple cases where I would have preferred a keyboard press. The ability to resize the Window to be placed anywhere on the screen is great for the times where you want the game open but you want to surf the web or play something else. Fallout Shelter is a great game to run in the background on your PC and it's default Windowed mode helps this along.
The only downside to running Fallout Shelter on PC is that it requires the Bethesda.net launcher. It seems that every company now needs their own digital game service to compete with Steam. I may write a post about this in the future as, at this point, I have no idea how many different game services we are going to get in the next five years? Needless to say the game runs well on PC and I had zero issues with the install process. I hope Bethesda brings Fallout Shelter to Steam but for now it's a Besthesda.net exclusive which gives people a reason to sign up for the service.
Quests Give Fallout Shelter Purpose
Fallout Shelter 1.0 was a great game but after a week or so I didn't know what the end game was. Send your Vault dwellers out to collect more loot so you can build a bigger vault? Sure and that premise hooked me longer than most mobile games but with the addition of Quests, Fallout Shelter 1.6 feels like a proper Fallout game. When you have 18 Vault Dwellers you unlock the ability to build an Overseers Office which brings you the ability to run Quests. Quests let you send your Vault Dwellers areas to explore in a manner very similar to how you would in a proper Fallout game. For instance I went out on a daily quest today to do a "junk run." I sent my two highest level Dwellers and they went through a factory room by room clearing out Radroaches, Bandits and Ghouls until we grabbed each piece of loot. Along the way I found a bunch of caps and a really great gun I gave to one of the Dwellers for the return journey. The Quests are much more interactive than simply sending your Dwellers out to automatically explore and this addition makes Fallout Shelter feel like a bigger game.
Bethesda also added a new feature to sending your Dwellers out to explore in that occasionally you can allow them to ability to explore a random location. This location is then loaded just like a Quest filled with fights and loot to obtain.
Random Encounters, Junk & Pets
A couple of times while I was playing the game I noticed a mysterious stranger appear in my vault and if you select him you get some caps. So far i've just seen the Mysterious Stranger but if you see some other random happenstance let me know what you found.
Another awesome new feature is that when you kill a Bandit, Radroach or other wasteland baddie you can now loot the corpse for caps, junk, weapons or armor. Junk is also a new addition that if you collect enough, allows you the ability to craft things. I haven't built the crafting room yet, but I am collecting enough junk and plans that when I do, i'll be ready.
Bethesda also added pets to the game. You can find pets in kennels in the wasteland or by opening lunchboxes. Each pet comes with some kind of bonus ability like 25% to Junk find or %35 to caps find. You can assign them to Vault Dwellers you send out and as with weapons and armor you can reassign them as you see fit.
If you enjoyed Fallout Shelter and always wanted a bit more or if you haven't tried it at all I heartily recommend picking it up on your phone or PC. The game is free to play so you can play the game without spending anything or you can if you want a bit more. Curious what you all think of the new update so drop your experiences in the comments!
As a bonus, here is a screengrab of one of my Vault Dwellers that was out exploring and found a random Red Rocket location. It was just one room but after I killed the bandits was able to loot the place for some caps and a really great weapon.
Azurephile Super Member
wrote on 07/18/2016 at 06:06am
Initial reaction: Free?! Wow well I guess there's no real need to question whether or not I should get into it. Honestly, I haven't been interested, but we'll see how that changes after I check it out. Part of that lack of interest stems from the fact that I don't have a smartphone. But, since it's now on PC and free, I suppose I can give it a look.
Thanks for letting us know it was available and basically how to get it. I expected it on Steam. I don't really mind having to install a Bethesda launcher for it because I really like Bethesda. I wonder what else they could possibly have on there that isn't on Steam.
So, it's a free game, but you can pay for it if you want more out of it? From what I've seen, it seems to be very popular and was also very successful as a mobile app, so again it seems as there's little reason to question whether or not it's a good game. I'll check it out and look forward to seeing what others have to say about it, too.
Azurephile Super Member
wrote on 07/18/2016 at 06:07am
Sorry, I edited my comment before I saw your reply (which meant I deleted my comment to add the link I found and reposted).
Can you still get that stuff without paying?
jdodson Admin Post Author
wrote on 07/18/2016 at 06:08am
Yeah, you can buy lunch boxes which give you random items, dwellers and pets. Nuka Cola bottles which make some stuff go faster and a starter pack that combines some stuff.
None of that is needed to play the game, but there if people want.
jdodson Admin Post Author
wrote on 07/18/2016 at 06:09am
I think most of it, if not all of it but it's all random so it may or may not happen in your particular game.
Azurephile Super Member
wrote on 07/18/2016 at 06:12am
Ok, I'm downloading the game. It seems the only other part of the launcher includes the Creation Kit for Fallout 4, which lets you create mods for that game. I don't see a friends list either, so right now it seems like a simple game launcher. I imagine they'll expand upon it later. Maybe the game will be available on Steam eventually.
Yeah I downloaded this on launch day, and totally meant to come post about it but I think I got distracted playing it :D
They've really added a ton of content to this game since the initial iOS launch, which is the last time I played it. As for scaling, it was already made to scale-- it played equally well on iPhone and iPad-- and it looks like everything is vector graphics so it's easy to just make it scale infinitely.
I am really bummed to have yet another launcher, especially for something so small. But a free game is a great way to get people using your launcher, so this is a good time for them to push it. I really hope they don't stop releasing stuff through Steam. I imagine at worst it'll be like uPlay where you can launch the uPlay instance through Steam. But still, it just seems so unnecessary.
Steam, obviously. Origin, which is actually better than people give it credit for. GOG Galaxy, which is entirely optional but nice to keep your games up to date. Battle.net, for all my Blizzard needs.
Up to this point I'm fine with it honestly. But then there are more...
Uplay, which I don't think many people just use by itself. But in order to play most Ubisoft games available on Steam, they launch into a smaller version of Uplay. BUT you still have to have an account with them and you still have to have the full Uplay installed. Epic Launcher, the only way to play the new Unreal Tournament and Shadow Complex Remastered. It also gives you access to the Unreal Engine if you're a developer. And now, Bethesda.net launcher. If you've used mods through Fallout 4's menus (as in, not downloading them and installing them yourself) you already have an account, but this is yet another launcher to sit on your system and yet another attack vector for someone to steal your information if you don't want that account.
I have an account for Desura but haven't used it in ages, not since Humble stopped providing Desura keys. I never played a game there anyway, I just redeemed them there just in case.
Another launcher?! Ugh. I was interested, until you mentioned that. I'm also of the "this is getting ridiculous" camp. I've got all of the ones you listed, Travis, plus a couple of indie game portals (one for Itch.io, and another that I can't remember the name of, and am too lazy to boot my PC to check).
I get it. Everyone wants to control their content and revenue stream. That's more than fair. I just wish there was a better way.
Don't let the launcher keep you from it. It's a fun game, and way better on PC for my tastes.
jdodson Admin Post Author
wrote on 07/18/2016 at 05:42pm
> It's a fun game, and way better on PC for my tastes.
I've been playing it on mobile to experience the new content, mostly because I have 24/7 access to my phone. If you aren't attached to a PC much, check it on mobile!
That said, the PC port is quite good too and worth a look if you can spare a minute.
Azurephile Super Member
wrote on 07/19/2016 at 12:45am
So far, I like it. I haven't spent a whole lot of time playing it, but I think I'm enjoying it. Right now I'm waiting for one of my dwellers to give birth. I have what I think is a Legendary dweller, Harkness. That's all on my second vault. I started out with a different one and had a lot more going on. Eventually, I realized that you can merge rooms, so I decided to build a new vault and instead build using that game mechanic. So I have merged water rooms together on one level while my merged food rooms are on another. I have two power rooms merged together, but the third didn't merge because I upgraded the first two. So, hopefully when I upgrade the third room it will then merge.
It's kind of a slow, mostly relaxing game. It might be cool if you had some control of how fast time passes. I had an objective to send a dweller out, but it took me a while before I learned how to check on her (without and Overseer's office). When I did figure it out (the vault icon), she was dead, but luckily I got to revive her and now I'm waiting on her to get back to the vault. It kind of seems like time passes even when I have saved and closed the game. Often I find that when I return I have resources to collect.
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While it was happening there weren't many moments where I didn't have Summer Games Done Quick playing in the background on the TV. Watching people speedrun games is a nice thing to do when you are caring for an infant and since it was going all day long, if I had to be up at 3am I could turn it on. There were so many incredible runs but I wanted to showcase a couple I liked the most.
Wolfenstein: The New Order
Blood_Thunder did a particularlly impressive speedrun of Wolfenstein: The New Order linked above. This one features a very fun prank he pulled on the audience and SGDQ itself which was hilarious to experience live. I also donated during this stream so watch it for... Read All
While it was happening there weren't many moments where I didn't have Summer Games Done Quick playing in the background on the TV. Watching people speedrun games is a nice thing to do when you are caring for an infant and since it was going all day long, if I had to be up at 3am I could turn it on. There were so many incredible runs but I wanted to showcase a couple I liked the most.
Wolfenstein: The New Order
Blood_Thunder did a particularlly impressive speedrun of Wolfenstein: The New Order linked above. This one features a very fun prank he pulled on the audience and SGDQ itself which was hilarious to experience live. I also donated during this stream so watch it for a special Cheerful Ghost shoutout! Woooo!
Castlevania: Symphony of the Night
One of the more impressive things I watched was Romscout running Castlevania: Symphony of the Night completely blindfolded! At one point in the stream he gets confused and gets a bit of help but he completely beats the game blindfolded! He progressed based entirely on muscle memory and sound queues.
BubblesDelFuego ran Fallout 4 in 1:05:09 marking the first year Fallout 4 was run at a Games Done Quick event. On the couch supporting him was the speedrunner for Skyrim and also Blood_Thunder that ran Fallout 4. There is much cross pollination between runners of Bethesda games as they often utilize a common engine so methods and glitches can be shared among games.
MrLlamaSC runs everyones favorite demon murder simulator in 1:44:51. I shared one of his runs before because I love this game so much I can't stop myself. It's not quite the same run from last year and he runs it with a Druid, so you should check this out as it plays out very differently than before even though some of the main run points are similar.
The Super Metroid Race between oatsngoats, sweetnumb, zoast & Behemoth87 was one of the last runs of the event and a total nail biter. I was absolutely floored with how it ended making for one of the more intense runs i've seen. I don't want to spoil it but as i've said, it ends differently that you would expect. Since they all decided on a run that favored time and was much more difficult it made for some really crazy moments you need to experience.
Super Mario RPG is on my list of shame yet I really enjoyed this run because the game seems really good and also a very hard game to run. If you've never played this game, this is a good chance to get it all!
DrTChops completes Skyrim in a blistering 46:20! Another great thing about this run is that DrTChops is also very fun and explains the run as he goes through it.
This might be one of the most funny and short speedruns i've ever seen. Shaddex completes this in 2:36 and I can't think of a better way to spend a couple minutes.
Here's a fun look at 2 games Mighty No. 9 and 20XX
I used to love the Mega Man games, so it was fun seeing both of these *not* Mega Man games side by side and discussed.
Here's a fun look at 2 games Mighty No. 9 and 20XX
I used to love the Mega Man games, so it was fun seeing both of these *not* Mega Man games side by side and discussed.
This is a great video, not just for the comparison between the non-Mega Man games and their spiritual predecessor, but also in showing some of the troublesome nuances with Kickstarter projects and games that are Early Access. While Mighty No. 9 seems to have elements of bait-and-switch (and suffering from it), 20XX is snowballing in a more positive direction. Jack's perspective of what Kickstarter is, and how supporting projects on that platform should be approached, is spot on. It doesn't excuse tricking people into giving you money, but I get the impression that too many people (i.e. backers) view Kickstarter as a sales portal, rather than an investment portal. Contrasting that, with Early Access games, especially on Steam, there are significant warnings about what you are getting, and how it will undoubtedly change over the course of development. During that time, though, you have a thing to play, and test, and submit feedback on. You're paying the devs to beta, or alpha, test their game.
I'm not a huge fan of Mega Man. I forgot which ones I played (probably the first two), though I remember enjoying them well enough. The idea of 20XX, with it's procedural levels and roguelike play, sounds more appealing than Mighty No. 9, but I'll wait until 20XX is more polished, or finished for that matter.
> I get the impression that too many people (i.e. backers) view Kickstarter as a sales portal, rather than an investment portal.
I'd say it's more like a pre-order system where you invest your money expecting the return to be the thing you put money into supporting. I know projects that simply drop a Kickstarter to handle an initial marketing push and it's not as much about money as it is about marketing and getting the word out.
That said, money is an important aspect of Kickstarter for sure, it's just that maybe more than it's a huge marketing tool and place to find an audience for your game.
...expecting the return to be the thing you put money into supporting.
That thing that you are supporting, though, could change drastically, or not get delivered (*9% of successful Kickstarter projects fail to deliver rewards) . That's the difference.
"We want everyone to understand exactly how Kickstarter works — that it’s not a store, and that amid creativity and innovation there is risk and failure." * https://www.kickstarter.com/fulfillment
I don't know. I don't see Kickstarter as a marketing tool, per se. In fact, it seems that projects that succeed have the bulk of their audience before coming to Kickstarter. Maybe it's the summation of a marketing push, but not the start of it. I'm sure you could use Kickstarter however you want, and people do, as you've said, but they are the outliers. The primary motivator for initiating a Kickstarter project is to get funds. That's the core of the service. If your main reason for being there is to build an audience, I think you might be using it wrong. There are probably more practical (and efficient) ways to do that than with a fundraiser (Facebook, mailing lists, etc.). Otherwise, you're kinda putting the cart before the horse.
Well, I don't support games on Kickstarter because more than half haven't shipped yet and some may not at all. Or way way later than anyone thought.
And I agree that the primary motive seems to be funding. That said, it's still a big way to get an audience you wouldn't have otherwise. The methods you mention work when you have people, but how do you go get them in the first place?
Its hard if your nobody and Kickstarter had lots of eyeballs to that helps a lot. The money more so.
The methods you mention work when you have people, but how do you go get them in the first place?
This might be subjective, but all the research I've done (I'm interested in potentially using Kickstarter for my own project) points to building awareness first through social media hubs, personal email campaigns (mailing lists), basic advertising, and so on. Campaign for your project first, then go to crowdfunding. You want people to know what you're about before asking them for money. Building toward a Kickstarter campaign months in advance gives your fans something to look forward to, and that anticipation can perpetuate interest in your project, so that, when the time comes, they have allocated funds and are prepared to invest. Exposing an audience to your project for the first time through Kickstarter, on the other hand, gives them a deadline to invest (While this was initially successful for Comcept with Mighty No. 9, it ultimately lead to buyers remorse with a lot of backers). They may stumble upon it half-way, at which point they only have 15 days or so to decide whether or not they want to support you. Then they start looking through other projects on Kickstarter to see if their money might be better invested on another project (one that is a little more polished, is closer to funding, etc). They have no preexisting interest in your thing, so they face little resistance when clicking over to another page. That's not to say that people won't find you and support you during the fundraising, but I think building steam to that end will yield a much more successful campaign.
> I think building steam to that end will yield a much more successful campaign.
I agree it does, but in starting from zero, unless you do something I haven't figured out, your starting follower levels are very small and that ticks up over time really slowly. If you find something that grows that more, let me know! Having a platform like Kickstarter can really increase that level considerably, at least in terms of Wick with Starship Rubicon and other Indie games around Portland. In most of the cases I know of they went from obscurity to an actual audience and i've had conversations with local developers that have said Kickstarter is more of a marketing platform than a funding one. That's all entirely subjective experience to be sure, but it's something.
That said, i've seen some very ineffective Kickstarter campaigns that didn't do well at all and starting with some kind of following really does help a lot.
I guess really my point is, in starting from zero, in most cases Kickstarter if effective will net you more of an audience you'd get otherwise due to things i've seen and heard from the local scene. Again, subjective experience but it seems useful.
The picture I've started to see is that the internet isn't a big homogeneous mess that you can just "market" to -- it seems like it's more of a big ol' venn diagram of different communities. Ignoring "viral" effects where people share it to different circles themselves, you yourself can push to reach one circle of people through kickstarter. If your project is small enough, that very well could be enough (e.g. my Rubicon campaign). Setting your sights higher requires you to reach more circles (through social media, forums, etc) or increase the percentage of people reached who end up backing (by making your project better: http://bit.ly/ryan_clark_design). Scrypt, I think you're right in saying there are pros and cons to trying to build an audience before launch versus after. I like your breakdown of both.
Nintendo is launching a NES reboot that will embed 30 classic games into one small new system. It will ship with one controller but supports up to two of them using a few options.
"You can even enjoy playing several of these games with two players by attaching a second NES Classic Controller, which will be sold separately at a suggested retail price of $9.99. A Classic Controller or Classic Controller Pro can also be used (each sold separately)."
The NES Classic also connects to your TV over HDMI which is great considering most of these old system-in-one remakes usually ship with the old analog video ports making them not work on newer TV's and also look bad.
“We wanted... Read All
Nintendo is launching a NES reboot that will embed 30 classic games into one small new system. It will ship with one controller but supports up to two of them using a few options.
"You can even enjoy playing several of these games with two players by attaching a second NES Classic Controller, which will be sold separately at a suggested retail price of $9.99. A Classic Controller or Classic Controller Pro can also be used (each sold separately)."
The NES Classic also connects to your TV over HDMI which is great considering most of these old system-in-one remakes usually ship with the old analog video ports making them not work on newer TV's and also look bad.
“We wanted to give fans of all ages the opportunity to revisit Nintendo’s original system and rediscover why they fell in love with Nintendo in the first place,” said Nintendo of America President and COO Reggie Fils-Aime. “The Nintendo Entertainment System: NES Classic Edition is ideal for anyone who remembers playing the NES, or who wants to pass on those nostalgic memories to the next generation of gamers."
The NES Classic ships with most of the top games on the system, many I don't actually own including:
Balloon Fight
BUBBLE BOBBLE
Castlevania
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
DOUBLE DRAGON II: THE REVENGE
Dr. Mario
Excitebike
FINAL FANTASY
Galaga
GHOSTS’N GOBLINS
GRADIUS
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
MEGA MAN 2
Metroid
NINJA GAIDEN
PAC-MAN
Punch-Out!! Featuring Mr. Dream
StarTropics
SUPER C
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
TECMO BOWL
The Legend of Zelda
Zelda II: The Adventure of Link
I believe the NES Classic will be a really accessible way to play these classic games and may open them up to a new generation that might not otherwise have played them. The news of this new system has spread like wildfire over the Internet and Nintendo was asked by one publication if the NES Classic would support other game karts. Nintendo was very clear that these games were built in and you couldn't add more later. Makes sense why they'd do this, but part of me wishes that Nintendo was going to release a retro system that could accept a USB drive with a modern pressing of a NES game on it as crazy as that sounds. That said, I bet this will be hacked on day one and there will be some guide showing you how to load more stuff on to this.
I plan on picking this up as I've said before, some of these games I don't actually own and would like to such as The Adventure of Link and Super C. I hope this system improves some of the failings of the NES games on the original Wii as if you had your Wii connected to your Widescreen TV in 16x9 mode it stretched the NES games to fit the 16x9 resolution which made them very awkward to play. I also hope they don't apply any filters to enhance the image and if they do make all of that selectable so I can turn it off. I really do prefer playing these games in all the pixel glory and don't like all the modern smoothing effects as it makes the games look really bad.
That said, this looks to be a perfect Christmas present as it will launch to retailers on November 11th. Will Santa Claus be dropping one of these off at your house or are you going to skip this entirely?
Azurephile Super Member
wrote on 07/15/2016 at 07:57am
Wow, Jon, I just saw this news and thought about reporting it here. You're good, man!
I don't know if I'll bite on this, but it does look interesting. There are some games listed that I'm interested in playing again, especially Dr. Mario and the Super Mario Bros. games. As for the Zelda games, I have those for the Gamecube, they came on a pre-order bonus disc I got for Zelda: Wind Waker. I haven't tried playing any of these games on the Virtual Console. Still, it seems interesting. I guess I'll just wait and see. I don't like the idea that these are the only games that the system will play, but I do like the idea that it will connect to your TV with an HDMI cable.
Such a great lineup of games, too. With HDMI connectivity built in, this is very appealing. I love that it's priced the same as a standard new game. You could get the new Call of Duty, or a nice collection of gaming history!
Will_Ball Game Mod Super Member
wrote on 07/15/2016 at 03:25pm
At first I was down for this, then I went through the list and saw that all but two of the games are already on the Wii U virtual console. The two that aren't are available on the wii virtual console. Given that, I think I will hold off, unless this can do something that virtual console can't.
jdodson Admin Post Author
wrote on 07/16/2016 at 12:32am
They are available there but they cost more if you buy them that way. This is a pretty good discount with the addition of a system included.
Azurephile Super Member
wrote on 07/16/2016 at 03:59am
Here are some extra details if you're interested, including that it has no Internet connectivity, no external storage, no additional games (other than the ones listed), and the drive bay does not open. It also begs the question of whether or not we'll see a similar product for the SNES and N64. http://www.gamespot.com/articles/nintendo-nes-mini-cant-connect-to-internet-wont-ge/1100-6441840/
Yeah... that's all true but people will still figure out how to hack it and put more stuff on it.
I imagine there's a small computer in there comparable to the raspberry pi, but definitely not compatible with it, that runs an emulator with the same kinds of roms we have been using for years.
And sure, there'll be encryption on them, but we're talking about nerds here. Someone will find a way around it and figure out how to get more stuff on it.
I half expect a kind of gray-market situation like the R4 and CycloDS for the Nintendo DS, where you can buy something and with a little modification, maybe soldering, play whatever you want on it.
jdodson Admin Post Author
wrote on 07/16/2016 at 04:10pm
Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).
... Read All
Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).
Today Blizzard dropped a new Hearthstone update that added a cool new Shaman hero, Morgl The Oracle. Morgl is available to earn in game if you refer a friend to Hearthsone and they make it to level 20. After you earn Morgl and have more friends sign up you can get a free pack for four more friends.
It's a cool new system and the new hero looks really fun so if you have been thinking about trying Hearthstone hit the link below and you will get an extra free pack when you sign up!
... Read All
Today Blizzard dropped a new Hearthstone update that added a cool new Shaman hero, Morgl The Oracle. Morgl is available to earn in game if you refer a friend to Hearthsone and they make it to level 20. After you earn Morgl and have more friends sign up you can get a free pack for four more friends.
It's a cool new system and the new hero looks really fun so if you have been thinking about trying Hearthstone hit the link below and you will get an extra free pack when you sign up!
If you're like me you play Hearthstone but are free to play or don't spend much therefore you don't have every card. This means you need to work within a constrained gold(what you earn from dailies) and dust budget. This isn't too bad, but at times can seem like you don't have options to play with fun decks but recently I've found two decks that are really good and can be created fairly easily. The first decknis called "Disneyland Warrior" and is featured in the Kripparian video above. It's essentially a Zoo deck that only contains Warrior commons. Like many Zoo decks, this decks works becase you can keep pumping out cheap minions on curve to win. It's one of the only... Read All
If you're like me you play Hearthstone but are free to play or don't spend much therefore you don't have every card. This means you need to work within a constrained gold(what you earn from dailies) and dust budget. This isn't too bad, but at times can seem like you don't have options to play with fun decks but recently I've found two decks that are really good and can be created fairly easily. The first decknis called "Disneyland Warrior" and is featured in the Kripparian video above. It's essentially a Zoo deck that only contains Warrior commons. Like many Zoo decks, this decks works becase you can keep pumping out cheap minions on curve to win. It's one of the only decks that runs Gurubashi Berserker which can get huge if you play things right.
You can watch the video above for the decklist and see the one on Hearthpwn below.
The second deck is Pirate Warrior, a deck i've mentioned before but want to highlight again because it's not hard to make and swashbuckling fun. You can swap out Reckless Rocketeer for Leeroy Jekins and Sylvanis Windrunner or another Arathi Weaponsmith for Captain Greenskin. The pirate synergy makes for some crazy turns and huge weapons that love to go face. Hearthstone streamer Trump has a series on him creating a free to play account and trying to make Legendary with a Pirate deck very similar to this one so if you are also interested in how to make the deck work and do it free to play, you can start the series with the YouTube link below and continue on until you learn the basics of the deck and how to build it.
I'm sure you've all heard about Pokémon Go by now. It's the mobile game that has you going out into the world to find Pokémon.
It's pretty fun. At it's heart, it's mostly all about catching them all, less about the RPG elements of the main games of the series. If you like geocaching, this is right up your alley, it's just Pokémon you're finding instead of muddy containers. If you played Ingress you'll feel right at home. It's made by the same developers, Niantic, and all the points of interest in Pokémon Go are the same. They already had all this map data, so why recreate it right?
I managed to get up to level 6 without even leaving my apartment. This area is But alas,... Read All
I'm sure you've all heard about Pokémon Go by now. It's the mobile game that has you going out into the world to find Pokémon.
It's pretty fun. At it's heart, it's mostly all about catching them all, less about the RPG elements of the main games of the series. If you like geocaching, this is right up your alley, it's just Pokémon you're finding instead of muddy containers. If you played Ingress you'll feel right at home. It's made by the same developers, Niantic, and all the points of interest in Pokémon Go are the same. They already had all this map data, so why recreate it right?
I managed to get up to level 6 without even leaving my apartment. This area is But alas, I ran out of Pokéballs. To get more, you either have to pay for coins to buy more, or go out to Pokéstops. As it turns out, I needed to run some errands today so I decided to add some stops to my trip.
Now, the title of my post was not about how fun the game is, it's about how important it is. And this is where the importance comes in.
I noticed the mall next to the store I was in had three Pokéstops and someone had used a lure to get rare Pokémon to come around. There was a little lounge area in the mall where you could reach two stops and the lure, and there were thirty people or so all gathered around chatting and getting items. Pokéstops reset every few minutes, so between resets people would walk around the mall, getting in steps to help hatch their Pokémon eggs (incubators require you to walk a certain distance to hatch eggs).
Even discounting this experience, I saw dozens of people walking around with their phones out, talking with people. A friend of mine has even made some new friends by running into groups of people playing.
So, this is important for two reasons:
First, ARGs like this have never caught on to this extent. There were a lot of Ingress players, but this is orders of magnitude higher. This seems to be the game where ARGs become an established genre.
Second, this finally fulfills the Pokémon Company's goal. For years, each new game has gotten more and more social, and more and more active. There was a step counter for one game set that let you level up your Pokémon by walking around (or attaching the step counter to your dog's collar). Finally, a Pokémon game is bringing together massive groups of people and getting people active.
I'd encourage anyone with a smartphone or tablet to check this out. Smartphones would be worlds better, because you really need a data connection for it, and unless your tablet has mobile data, the areas you can play are very limited.
And even if you haven't played Pokémon games in the past, don't let that stop you. This really requires no experience with previous games, and doesn't even play like previous games.
The social stimulation of Pokemon Go is one of the most interesting things about it. The gyms that I've come across, so far, have all been at restaurants, malls, and even the local YMCA, all places obviously designed for mingling with friends. As you say, Travis, they're now, all of a sudden, places for spontaneous nerd hangouts. It seems that competition, even though it's there, is largely downplayed, which seems like a good thing.
I haven't done any official mingling, yet. Most of my hunting is on my daily routes. One of the cooler features, is the window in the bottom right of the map screen, which shows what Pokemon are near you at the time. If you haven't discovered one of those, it will show up as a greyed out silhouette. I recognized one of those silhouettes as a Bulbasaur. Of course, this was at 11pm, and all I was intending to do in the game at that point was go through my backpack and transfer unwanted multiples to the Professor. I really wanted that Bulbasaur. I got up, got in my car, and drove around the neighborhood until I found him. It took a few attempts to finally catch him, but I'm really glad I did, otherwise I probably wouldn't have slept that night.
I completely agree. I can't believe how many people I'm seeing walking around, hunting Pokemon. I've never played a Pokemon game before, but last week when I heard the term "augmented reality," I had to check it out (I downloaded it on Wednesday, when it was only available in Australia and New Zealand, so I take pride in everyone following my lead)
It took a couple days to figure out exactly what to do, but I'm learning as I go. It's been a lot of fun to hang out with friends and all collect together.
And it looks like the Westboro Baptist Church is getting trolled through PG, so that's awesome :)
I see kids in my area out collecting Pokemon and some adults too. One kid was really into it and that was really nice to see. It hasn't caught me yet, but from your description I really want to head out and try it when I get some time.
Travis Admin Post Author
wrote on 07/12/2016 at 05:11pm
Here's the thing-- I estimate I've seen about 130-150 people playing it, and that's not an exaggeration. But I've only seen one or two kids. That kinda surprised me.
I know (assume) a lot of kids these days have smartphones, but I don't know how many parents would allow traipsing about the countryside, bumping into strangers who could possibly suggest going "on an adventure together." Of course, when I think kids, I'm thinking pre-teen.
Azurephile Super Member
wrote on 07/15/2016 at 07:52am
My son and I are big fans of Pokemon, but since we don't have smartphones, we haven't jumped into the latest Pokemon Go craze. However, I did find an interesting article about what our Presidential candidates think about it. The Hillary Clinton camp is actually going to host an event.
Yeah, I personally find it fascinating how the internet is reacting to Pokemon Go. If you haven't already heard, the three teams are Team Instinct (yellow), Team Valor (red), and Team Mystic (blue). Since the game is divided into teams, people online are taking it to some serious measures.
Someone wrote "Team Mystic" to deface a sign. You can see it (and the awesome people who cleaned it up) here: http://imgur.com/gallery/pXrYz
It's also interesting to see that Nintendo's stocks went up, what, $7.5 billion?
Overall I'm very glad that Pokemon go has inspired so many to get out of the house and meet people and have fun.
The Floppotron is an impressive creation built from hacked floppy drives and other old PC hardware to create musical tones and then made to work together to recreate the Star Wars main theme.
Can General Solo get these people a medal?
"How does it work? The principle is simple. Every device with an electric motor is able to generate a sound. Scanners and floppy drives use stepper motors to move the head with sensors which scans the image or performs read/write operations on a magnetic disk. The sound generated by a motor depends on driving speed. The higher the frequency, the greater the pitch. Hard disks use a magnet and a coil to tilt the head. When voltage is... Read All
The Floppotron is an impressive creation built from hacked floppy drives and other old PC hardware to create musical tones and then made to work together to recreate the Star Wars main theme.
Can General Solo get these people a medal?
"How does it work? The principle is simple. Every device with an electric motor is able to generate a sound. Scanners and floppy drives use stepper motors to move the head with sensors which scans the image or performs read/write operations on a magnetic disk. The sound generated by a motor depends on driving speed. The higher the frequency, the greater the pitch. Hard disks use a magnet and a coil to tilt the head. When voltage is supplied for long enough, the head speeds up and hits the bound making the „drum hit” sound. The disk head coil can also be used as a speaker to play tones or even music, but… that would be too easy and too obvious.
Every column of 8 floppy drives is connected to one 8-channel controller built on ATMega16 microcontroller. One controller acts as one voice with envelope simulation – the higher the volume, the more drives are playing. This allows to make ADSR-like shape and simulate a musical instrument, like a piano (exponential decay) or string instrument (sine, vibrato). "
Azurephile Super Member
wrote on 07/10/2016 at 04:34am
Pretty cool! I recall watching some videos like this on YouTube of Star Wars and other songs.
Polygon has a really great article that covers the history of the infamous Blizzard game StarCraft: Ghost. Ghost was a game that was aimed at consoles and featured stealth gameplay starring the Ghost character Nova. I remember hearing quite a big of buzz about the game and as with many upcoming Blizzard games, I was really interested in playing it. Eventually Blizzard stopped talking about the game entirely and then we found out the game wasn't in active development but never properly cancelled. Up until now we didn't know much as to why the game was scrapped but Polygon has a very well written article that covers the story of Ghost from conception to it changing... Read All
Polygon has a really great article that covers the history of the infamous Blizzard game StarCraft: Ghost. Ghost was a game that was aimed at consoles and featured stealth gameplay starring the Ghost character Nova. I remember hearing quite a big of buzz about the game and as with many upcoming Blizzard games, I was really interested in playing it. Eventually Blizzard stopped talking about the game entirely and then we found out the game wasn't in active development but never properly cancelled. Up until now we didn't know much as to why the game was scrapped but Polygon has a very well written article that covers the story of Ghost from conception to it changing hands to an entirely new team.
"The story of StarCraft: Ghost is a complicated one that spans two development studios, a buyout by Blizzard and declarations that, even though no work was being done on the game, it was never technically canceled. Polygon recently spoke with nine developers involved to look back at the project.
"StarCraft: Ghost was in the wrong place at the wrong time," says James Goddard, a fighting game veteran who worked on Ghost for years. "
Initial reaction: Free?! Wow well I guess there's no real need to question whether or not I should get into it. Honestly, I haven't been interested, but we'll see how that changes after I check it out. Part of that lack of interest stems from the fact that I don't have a smartphone. But, since it's now on PC and free, I suppose I can give it a look.
Thanks for letting us know it was available and basically how to get it. I expected it on Steam. I don't really mind having to install a Bethesda launcher for it because I really like Bethesda. I wonder what else they could possibly have on there that isn't on Steam.
So, it's a free game, but you can pay for it if you want more out of it? From what I've seen, it seems to be very popular and was also very successful as a mobile app, so again it seems as there's little reason to question whether or not it's a good game. I'll check it out and look forward to seeing what others have to say about it, too.
Oh and if you check out this site, you can find the link to download the launcher at the bottom: https://bethesda.net/#en/events/game/fallout-shelter-quests-and-pc-version-announced/2016/06/12/143
Sorry, I edited my comment before I saw your reply (which meant I deleted my comment to add the link I found and reposted).
Can you still get that stuff without paying?
Yeah, you can buy lunch boxes which give you random items, dwellers and pets. Nuka Cola bottles which make some stuff go faster and a starter pack that combines some stuff.
None of that is needed to play the game, but there if people want.
I think most of it, if not all of it but it's all random so it may or may not happen in your particular game.
Ok, I'm downloading the game. It seems the only other part of the launcher includes the Creation Kit for Fallout 4, which lets you create mods for that game. I don't see a friends list either, so right now it seems like a simple game launcher. I imagine they'll expand upon it later. Maybe the game will be available on Steam eventually.
Yeah I downloaded this on launch day, and totally meant to come post about it but I think I got distracted playing it :D
They've really added a ton of content to this game since the initial iOS launch, which is the last time I played it. As for scaling, it was already made to scale-- it played equally well on iPhone and iPad-- and it looks like everything is vector graphics so it's easy to just make it scale infinitely.
I am really bummed to have yet another launcher, especially for something so small. But a free game is a great way to get people using your launcher, so this is a good time for them to push it. I really hope they don't stop releasing stuff through Steam. I imagine at worst it'll be like uPlay where you can launch the uPlay instance through Steam. But still, it just seems so unnecessary.
OK So I counted-- I have...
Steam, obviously.
Origin, which is actually better than people give it credit for.
GOG Galaxy, which is entirely optional but nice to keep your games up to date.
Battle.net, for all my Blizzard needs.
Up to this point I'm fine with it honestly. But then there are more...
Uplay, which I don't think many people just use by itself. But in order to play most Ubisoft games available on Steam, they launch into a smaller version of Uplay. BUT you still have to have an account with them and you still have to have the full Uplay installed.
Epic Launcher, the only way to play the new Unreal Tournament and Shadow Complex Remastered. It also gives you access to the Unreal Engine if you're a developer.
And now, Bethesda.net launcher. If you've used mods through Fallout 4's menus (as in, not downloading them and installing them yourself) you already have an account, but this is yet another launcher to sit on your system and yet another attack vector for someone to steal your information if you don't want that account.
I have an account for Desura but haven't used it in ages, not since Humble stopped providing Desura keys. I never played a game there anyway, I just redeemed them there just in case.
So yeah, it's getting kinda ridiculous.
Another launcher?! Ugh. I was interested, until you mentioned that. I'm also of the "this is getting ridiculous" camp. I've got all of the ones you listed, Travis, plus a couple of indie game portals (one for Itch.io, and another that I can't remember the name of, and am too lazy to boot my PC to check).
I get it. Everyone wants to control their content and revenue stream. That's more than fair. I just wish there was a better way.
Game Jolt. That's the other one.
Don't let the launcher keep you from it. It's a fun game, and way better on PC for my tastes.
> It's a fun game, and way better on PC for my tastes.
I've been playing it on mobile to experience the new content, mostly because I have 24/7 access to my phone. If you aren't attached to a PC much, check it on mobile!
That said, the PC port is quite good too and worth a look if you can spare a minute.
So far, I like it. I haven't spent a whole lot of time playing it, but I think I'm enjoying it. Right now I'm waiting for one of my dwellers to give birth. I have what I think is a Legendary dweller, Harkness. That's all on my second vault. I started out with a different one and had a lot more going on. Eventually, I realized that you can merge rooms, so I decided to build a new vault and instead build using that game mechanic. So I have merged water rooms together on one level while my merged food rooms are on another. I have two power rooms merged together, but the third didn't merge because I upgraded the first two. So, hopefully when I upgrade the third room it will then merge.
It's kind of a slow, mostly relaxing game. It might be cool if you had some control of how fast time passes. I had an objective to send a dweller out, but it took me a while before I learned how to check on her (without and Overseer's office). When I did figure it out (the vault icon), she was dead, but luckily I got to revive her and now I'm waiting on her to get back to the vault. It kind of seems like time passes even when I have saved and closed the game. Often I find that when I return I have resources to collect.